Where to Draw the Line on Violence in Video Games: A Letter
We’ve had a lot of long discussions lately about which video games you are allowed to play and why. It’s a tough issue. When I tell you “Fasten your seatbelt,” I can say it with certainty. If you don’t, your risk of getting seriously injured goes up dramatically. There is a cause and effect relationship.
When I say, “I don’t want you to play Call of Duty,” can I say it’s important with the same certainty? I really can’t. I have absolutely no fear that you will become a violent person. You have solid values. You have heard your father and I talk about how we feel about weapons your whole life, and you understand the issues.
But just because I don’t think it is going to cause you to be violent, does that mean I believe it has no effect on you? I think often about G, the kid who shot you in the leg with his airsoft rifle last summer. He’s surrounded by the most violent video games, and real weapons. Do I think those things caused him to be a miscreant? Well, he couldn’t have shot you if he didn’t have that airsoft rifle. Did the video games cause him to be more likely to shoot at you? I can’t prove that they did. Lousy parenting is probably the main cause. But the hours G spent playing Call of Duty starting at age 6 certainly didn’t help.
You bring up B as a counter example, and you’re right. He has played all the same games as G and he is beyond a shadow of a doubt the nicest kid in your grade. A gentleman and a great guy. B also owns weapons, which are carefully put away and used in a supervised fashion. So you’re right–having those things doesn’t cause you to turn out like G. But do they contribute? I believe the totality of things that surround you influence you.
The other thing that makes this conversation so difficult is the fact that it’s unclear where to draw the line. Some parents don’t let their kids play games with any violence whatsoever, and I guess that makes the conversation easier. But I love games and I appreciate that playing and discussing video games is central to kid culture for boys your age. I wouldn’t want you to miss out on things like Pokémon. OK, I don’t buy it for a second that the pokémon just “faint”–it sure looks like someone really got hurt to me. But how could I ask you to miss the fun of your magikarp evolving into a gyrados? And then a game like Skylanders is just a tiny bit more violent than Pokémon. And Castle Crashers is just a tiny bit more violent than that. And on and on, one tiny step at a time from Pokémon up. Ultimately where to draw the line is arbitrary. You’re right that Borderlands: The Pre-Sequel is only a tiny bit more violent than Destiny. But for now, that’s the arbitrary point where we’ve drawn the line. The line will move as you get older, I promise.
The last reason this conversation is hard is because I’m not sure. I have not seen any empirical evidence that I find convincing about the impact of violent video games on kids. And there are moments when I think, “oh good grief–why can’t he play that game?” I have doubts. But in the end, your father and I decided to be moderately permissive, but pick a spot to draw the line.